Skeleton Extraction
by Mesh Contraction Oscar Kin-Chung Au1 Chiew-Lan Tai1 , Hung-Kuo Chu2 , Daniel Cohen-Or3, Tong-Yee Lee2 ACM Transaction on Graphics (Proceedings of SIGGRAPH 2008) 1Hong Kong University of Science & Technology |
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Teaser:
Our method extracts a 1D skeletal shape by performing geometry contraction
using constrained Laplacian smoothing.?
Left to right are the original mesh and the results of the contraction after
1, 2 and 3 iterations. Faces with zero area are drawn in red. The ray-traced
image shows the final skeleton after performing connectivity surgery and
embedding refinement. |
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Abstract |
Extraction
of curve-skeletons is a fundamental problem with many applications in
computer graphics and visualization. In this paper, we present a simple and
robust skeleton extraction method based on mesh contraction. The method works
directly on the mesh domain, without pre-sampling the mesh model into a
volumetric representation. The method first contracts the mesh geometry into
a zero-volume skeletal shape by applying implicit Laplacian
smoothing with global positional constraints. The contraction does not alter
the mesh connectivity and retains the key features of the original mesh. The
contracted mesh is then converted into a 1D curve-skeleton through a
connectivity surgery process to remove all the collapsed faces while
preserving the shape of the contracted mesh and the original topology. The
centeredness of the skeleton is refined by exploiting the induced
skeleton-mesh mapping. The contraction process generates valuable information
about the object's geometry, in particular, the skeleton-vertex correspondence
and the local thickness, which are useful for various applications. We
demonstrate its effectiveness in mesh segmentation and skinning animation. |
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BibTeX |
@ARTICLE{Au:2008, volume
= {27}, number
= {3}, |