Metamorphosis of 3D Polyhedral Models Using Progressive Connectivity Transformations Chao-Hung
Lin and Tong-Yee Lee Department
of Computer Science and Information Engineering National Cheng-Kung University, Tainan, Taiwan, R.O.C. |
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A morphing between the models of a cow and a horse. (Demo 256*256) | |||||||||||||
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A morphing between the models of a triceratops and a pig. (Demo1 256*256), (Demo2 256*256) | |||||||||||||
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A morphing between the models of a man's head and a venus's head. (Demo1 256*256), (Demo2 1024*1024) | |||||||||||||
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A morphing between the models of a clown’s head and a man’s head. (Demo 256*256) | |||||||||||||
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A morphing between the models of a man's head and a venus's head. | |||||||||||||
6 |
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Shape transition between three dolphins with different poses. (Demo1 256*256) ,(Demo2 256*256) | |||||||||||||
7 | |||||||||||||
A transition between two 2D embeddings. (Demo 256*256). These two embeddings correspond to the portions of two models in purple color. |
Demonstrate how the popping effects are reduced using our strategies. |
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Vertex Matching | Priority Control Function | ||
A1. | No | No | Demo |
A2. | Yes | No | Demo |
A3. | Yes | Demo | |
A4. | Yes | Demo | |
In the proposed paper, the following strategies are used to reduce the popping effects. 1) Vertex matching is performed to decrease the number of executions of three primitive operations.2) To appropriately schedule three primitive operations. In this table, we demonstrate how the popping effects are reduced using these two strategies. In the example A1, we do not execute the RoughVertexMatching() procedure and do not use the priority control function. We can see a serious popping effect in the demo. In the example A2, the RoughVertexMatching() procedure is performed. We can see a great deal of popping effects are reduced in comparison with A1. In the examples A3 and A4, the RoughVertexMatching() procedure is performed and two different priority control functions are used. We can see the popping effects are reduced further. Note that in both examples A1 and A2, we do not use priority control functions. In these two cases, we equally divides the equal number of edges and vertices into N groups and assign each group one by one among N frames. In our design, the user can interactively modify the curves of these functions to find appropriate priority control curves. If we can choose appropriate priority control functions, we can get better results. For example, as we interactively choose curves as shown in A3 and A4, we find A3 and A4 are better than A1 and A2 (i.e., less popping effect). And A4 is slightly better than A3. Therefore, we think priority control function is a good tool to control morphing and to reduce popping effects. |