2002.3.8(五) |
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Game
Programming<Gems> |
reporter and zip file
push
to download |
3.0
Designing a General Robust AI
Engine
3.1
A Finite-State Machine
Class |
<Dalice> |
4.0
Optimizing Vertex
Submission for OpenGL |
<newleaf> |
4.7
Computing the Distance into
a Sector
4.8
Object Occlusion Culling |
<Crazier> |
5.0
2D Lens Flare
5.1
Using 3D Hardware for 2D
Sprite Effect |
<hkchu>  |
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2002.3.15 |
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Game
Programming <Gems> |
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3.3
The Basics of A* for Path Planning |
<Dalice> |
4.9
Never let 'Em See You Pop - Issues in Geometric Level of detail
Selection |
<Crazier> |
4.10
Octree Construction |
<newleaf> |
大家不可以盡挑簡單的喔~~ |
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2002.3.22 |
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Game
Programming<Gems> |
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4.5
Collision
Detection
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<Dalice> |
4.11
Loose
Octrees
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<newleaf> |
5.5
Texture
Coordinate Animation
5.7
Ground-Plane
Shadow
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<hkchu>  |
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2002.3.29 |
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Game
Programming<Gems> |
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1.11
A
Network Protocol for Online
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<Dalice> |
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2002.4.12 |
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Game
Programming<Gems> |
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2.5
Wavelets : Theory and Compression |
<newleaf> |
3.4
A*
Aesthetic Optimizations
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<Dalice> |
4.13
Interpolated 3D Keyframe Animation
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<hkchu> |
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2002.4.19 |
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Game
Programming<Gems> |
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4.15
Game
Programming Gems Section
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<Crazier> |
3.5
A*
Speed Optimizations
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<Dalice> |
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2002.5.3 |
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Game
Programming<Gems> |
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5.10
Convincing-Looking
Glass for Games
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<Dalice> |
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2002.5.8 |
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Game
Programming<Gems> |
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3.6
Simplified 3D Movement and Pathfinding Using Navigation Meshes |
<Dalice> |
Game
Programming 2<Gems> |
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4.11
Classic
Super Mario 64 Third-Person Control and animation
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<Dalice> |
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2002.6 |
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Game
Programming<Gems> |
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1.4
Using the STL in Game Programing |
<newleaf> |
3.7
Flocking
: A Simple Technique for simulating Group Behavior |
<Dalice> |
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2002.7 |
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Game
Programming<Gems> |
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4.6
Multi-Resolution
Maps for Interaction Detection
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<Dalice> |
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2002.7.31 |
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Game
Programming 2 <Gems> |
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3.1
Strategies
for Optimizing AI
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<Dalice> |
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2003.2.27 |
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<newleaf> |
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2003.3.7 |
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<BraveHeart> |
OpenGL
Selection Mode and Feedback Mode |
<Crazier> |
Game
Programming 2 <Gems>
3.11
Flocking with Teeth : Predators and Prey
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<Dalice> |
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2003.3.14 |
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<hkchu> |
Particle
System |
<handlesome> |
MFC視窗程式設計 |
<keiko> |
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2003.3.21 |
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<redjava> |
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<newleaf> |
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<absolute> |
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<keiko> |
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2003.3.28 |
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<BraveHeart> |
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<jasonmel> |
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2003.4.11 |
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Game
Programming Gems 2
2.1
Floating-Point Tricks : Improving Performance with IEEE Floating Point |
<Dalice> |
Particle
System |
<handlesome> |
...
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2003.5.30
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Game
Programming Gems2
2.2
Vector and Plane Tricks
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<Dalice> |
...
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2003.7.23
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Game
Programming Gems2
2.3
Fast,Robust Intersection of 3D Line Segments
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<Dalice> |
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