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Game Programming Gems
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4 ˇ         ˇ   ˇ ˇ ˇ ˇ ˇ   ˇ   ˇ        
5 ˇ ˇ       ˇ   ˇ     ˇ   x x x x x x x x

 

Game Programming Gems 2
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1                                            
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2002.3.8()  

Game Programming<Gems>

reporter and zip file push  to download

3.0 Designing a General Robust AI Engine

3.1 A Finite-State Machine Class

<Dalice>

4.0 Optimizing Vertex Submission for OpenGL

<newleaf>

4.7 Computing the Distance into a Sector

4.8 Object Occlusion Culling

<Crazier>

5.0 2D Lens Flare

5.1 Using 3D Hardware for 2D Sprite Effect

<hkchu>

 
2002.3.15  
Game Programming <Gems>  
3.3 The Basics of A* for Path Planning <Dalice>
4.9 Never let 'Em See You Pop - Issues in Geometric Level of detail Selection <Crazier>
4.10 Octree Construction <newleaf>
大家不可以盡挑簡單的喔~~  
2002.3.22  
Game Programming<Gems>  
4.5 Collision Detection <Dalice>
4.11 Loose Octrees <newleaf>

5.5 Texture Coordinate Animation

5.7 Ground-Plane Shadow

<hkchu>
2002.3.29
Game Programming<Gems>
1.11 A Network Protocol for Online <Dalice>

 

2002.4.12  
Game Programming<Gems>  

2.5 Wavelets : Theory and Compression

<newleaf>
3.4 A* Aesthetic Optimizations <Dalice>

4.13 Interpolated 3D Keyframe Animation

<hkchu>
2002.4.19
Game Programming<Gems>
4.15 Game Programming Gems Section <Crazier>
3.5 A* Speed Optimizations <Dalice>
2002.5.3
Game Programming<Gems>
5.10 Convincing-Looking Glass for Games <Dalice>
2002.5.8
Game Programming<Gems>

3.6 Simplified 3D Movement and Pathfinding Using Navigation Meshes

<Dalice>
Game Programming 2<Gems>
4.11 Classic Super Mario 64 Third-Person Control and animation <Dalice>
2002.6
Game Programming<Gems>

1.4 Using the STL in Game Programing

<newleaf>
3.7 Flocking : A Simple Technique for simulating Group Behavior <Dalice>
2002.7
Game Programming<Gems>
4.6 Multi-Resolution Maps for Interaction Detection <Dalice>
2002.7.31
Game Programming 2 <Gems>
3.1 Strategies for Optimizing AI <Dalice>
2003.2.27
<newleaf>
2003.3.7
<BraveHeart>

OpenGL Selection Mode and Feedback Mode

<Crazier>
Game Programming 2 <Gems>

3.11 Flocking with Teeth : Predators and Prey

<Dalice>
2003.3.14
<hkchu>

Particle  System

<handlesome>

MFC視窗程式設計

<keiko>
2003.3.21
<redjava>
<newleaf>
<absolute>
<keiko>
2003.3.28
<BraveHeart>
<jasonmel>
2003.4.11

Game Programming Gems 2 

2.1 Floating-Point Tricks : Improving Performance with IEEE Floating Point

<Dalice>

Particle System

<handlesome>

...

 

2003.5.30

 

Game Programming Gems2

2.2 Vector and Plane Tricks

<Dalice>

...

 

 

 

2003.7.23

 

Game Programming Gems2

2.3 Fast,Robust Intersection of 3D Line Segments

<Dalice>